Chaos Theory - Original Composition

Soothing minimal piano and strings combine together in a harmonious exploration of our world and those that inhabit it. Chaos is the world, and the routes within it chaotic. But examined from within, it can be admired and the complex

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Ambience, Foley and Weapon Audio in Vanguard: Normandy 1944

Ambience Ambience in the levels act as a base layer of audio, providing location-based sound for when the gunfire falls silent. The wind, birds, and rivers are low in the mix and usually masked by weapon fire, but without it

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PILA - Original Sound Design

"Pila is a beautiful, abstract puzzler that looks a bit like ancient iconography at first glance. Its circles and arcs float in a timeless black space brought into the future by crisscrossing wires and an electric blue and orange color

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Showreel 2017

Its that time again! A new showreel featuring recent and memorable projects including my original sound design and composition work. All the projects are listed in the description (links to be added soon!). The showreel features my abstract Particles sound

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CB Design - Pretty Things!

After working on the Particle project, those damn abstract waves have just been placed everywhere. I put them in my header, various icons across the internet... Well now I have also put them on clothing! And other products of course, if

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Particles - Sound Design

A delve into some abstract sound design, with very abstract visuals. The particle effects were created over several months in After Effects, with many hours of trial-and-error and rendering time. Pleased with the results though; it is colourful and full

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Dissertation

For my BSc Sound for Media dissertation, I looked into how game audio is created, along with how the requirements have evolved and how the technology has progressed to allow designers to creatively to enhance the gameplay experience of the

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